This is a re-release of an Edited version of KaneTheMediocre(now a 222)'s map, Strategic Bridges.
It includes a new feature to complement the Military Base tileset, a large Nuclear Warhead.

if you downloaded the previous version of this map, extract this zip
to your TA directory and OVERWRITE the old map file.

The Nuclear Warhead will not trigger off primarily from unit fire, but various other features
around the ammo dump will. The nuclear Warhead will then explode, and forcefully too. Stay away
from it at all times :) Alternatively, you can nuke it to set it off.

This map has been heavily customised, and the original military base tiles have been edited
to give it that battle-worn look.

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In This Release :

- Repaired height problems preventing con units accessing the communications building on south side of map
- Removed doggy logo from minimap (frown)
- Completed incomplete graphic on ramp into sea and height edited north east quadrant of map
- Replaced buggy Tamechpi rock that reclaims infinitely
- Added railway tracks along the right-hand bridge
- Twiddled a bit with tree placements to kill time
- Upgraded AI (originally by KaneTheMediocre222) to go big ships, u/w fusions and amphibious kbots / vehs as well as AI 
support for BAI nukes and cloakable fusions - AI works best if not rushed early on
- Added 4 start positions so that 4v4 play is now possible, although 2v2 is advised.

*****************

Required to play :

Creon Features pack 
(tamec utils queue at 
http://dynamic2.gamespy.com/~tamec/Utilities/TA/cgi/map_download.cgi?ID=97&zipfile=Creon_Features.ZIP )
Tamechpi2000 (tamec utils queue, else http://www.222clan.com/download/TAMEChpi2000.zip )
Tamechpi2000b (tamec utils queue, else http://www.222clan.com/download/TAMEChpi2000b.zip  )
Anims-GeistMiltarybasewarhead (included with this file)
CAP's metalworld features (tamec utils queue, uploaded as Cap features at
" http://dynamic2.gamespy.com/~tamec/Utilities/TA/cgi/map_download.cgi?ID=148&zipfile=NewCapAnims.zip "
DO NOT INSTALL this if you are running his two MC_*.* files instead)
2CitiesAnims ( http://dynamic2.gamespy.com/~tamec/Utilities/TA/cgi/map_download.cgi?ID=134&zipfile=2citiesanims.ufo )

Installation :
1)unzip all files to \cavedog\totala
2)check if you have a \cavedog\totala\AI directory. if so, delete any .txt file starting with Strategic*.*

Credits :
all credit for original map layout to KaneTheMediocre222
minor height and feature editing by GeistHund222
Warhead feature by GeistHund222
Trees and fountain from Creon tileset
All other features from CAP, and tamechpi2000 / 2000b files save the landmine feature and wavy flag from 2citiesanims.ufo
from my previous map, "a tale of 2 cities"

enjoy :)

GeistHund222

